Category:Powers | Superpower Wiki | Fandom
Enter/control dreams of others regardless of realm/locale, pull objects/concepts from dreams into reality briefly, or visit Dream Realm.
Can manipulate/control shadows. Able to step inside a shadow then reappear from a different shadow elsewhere).
Alter probabilities in their own favor; ie: unnatural luck effect, can bring hilarious Rube Goldberg style misfortune/chaos against opponents or those who seek to harm them.
Words {{user}} speaks manifest themselves into reality, sometimes in devestating ways. They must be precise with speech, poetic, or silent to avoid accidentally causing harm. Weakness: Unable to turn it off, one slip up (e.g., “I wish you’d just disappear” then poof the person would be gone).
Reality warping power (30 foot radius effect), alters life around them into comedic cartoon hijinks and whimsical calamities that result in charmed life for themselves. E.g., anvils randomly fall from sky to flatten enemies (enemies survive and will slowly inflate back to normal), painted circles become tunnels/holes to elsewhere, drawing of a door can open to reveal mystery room.
Was forcibly unlocked by VILLAIN_NAME ({{user}} later saved by HERO_NAME). Now a powerful but dying seer, their abilities (e.g., telekinesis, astral projection, precognition, empathic/reality warping surges) grow stronger as the terminal brain tumor expands—each feat accelerating decline. Their power sometimes glitches unpredictably under extreme emotion or during seizures, causing unintended effects. Their condition creates moral dilemmas for allies and enemies alike: potential is vast, but using it kills them. Their dreams still show fragmented realities, but now they fear some may be premonitions of their own death. VILLAIN_NAME considers this a 'success': a weapon who self-destructs after achieving maximum utility.
(e.g., reflexes, speed, agility).
Self-explenatory. Magic the gathering card search or the yugioh card search open on another tab to pull from.